Deluxe Blackjack Game Rules
Introduction
Deluxe Blackjack is a classic card game where players play against the facilitator to get a hand as close to 21 points as possible without exceeding it. Enjoy the thrill by sitting down and playing yourself, or play behind other players’ skills and luck!
Gameplay
Setup
Seats
- The game can accommodate up to seven seats (designated as number 1-7) with players playing against the facilitator in each round.
- Seats are arranged clockwise by the seat number around the facilitator, starting from the lowest one.
Cards
- The game uses eight standard 52-card decks (without jokers) in a card shoe.
- Card values are:
- Ace = 1 or 11
- 2 to 10 = face value
- Jack, Queen and King = 10
- Suits (diamonds ♦, clubs ♣, hearts ♥, spades ♠) are not considered except for the Pair side option.
Shuffling
- When the “cut” card is drawn, it signals the final round of the current shoe.
- After the final round, the decks are reshuffled.
- Before gameplay resumes, the facilitator draws and reveals the first card from the shoe, and uses its value to burn (discard) the same number of cards from the shoe face down.
Playing a Round
| Phase | Description |
|---|---|
| 1. Playing |
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| 2. Initial Dealing |
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| 3. Decision | Seated players are prompted one by one to take actions for their hand(s), starting from the lowest seat number, until all seated player’s turns are concluded (see Seated Player’s Action and Play Behind Player’s Action). The players may also choose and/or change their actions before their turn begins. |
| 4. Result | The facilitator reveals the second card in their hand and distributes additional cards if necessary (see Facilitator’s Action), until the round result can be determined (see Round Result). |
Note
- Trial accounts and accounts using “play-for-fun” currencies are not allowed to occupy seats.
- A player must place a coin to occupy seat(s). If the seated player has no valid coin placed after the countdown ends (insufficient or unsuccessful action), the seated player will be removed from the seat(s), and any play behind or pair coins on the seat(s) will be returned.
- If a player has occupied seat(s) for a round but does not place any coin(s) in the next round, the player will be allowed to stay for that round but will be removed from the seat(s) in the subsequent round.
- A seated player will be removed from the seat if the player does not have coin balance for the minimum seat play(s) at the start of a round.
- A round concludes immediately with no additional cards distributed if:
- The facilitator gets a natural Blackjack (hereafter “BJ”) in the initial hand (see Calculating the Score).
- The facilitator does not have a “BJ” in the initial hand, but all seated players have “BJ”.
Calculating the Score
- The score of a hand is the sum of its card values. Ace is 1 or 11 depending on the favorable result. Examples:
- A hand with ♠A (= 11) and ♥9 has a score of 20.
- A hand with ♠A (= 1), ♦9 and ♣5 has a score of 15.
- A hand is a bust when exceeding 21 points.
- If the initial hand (the first two cards) includes an Ace and a 10-value card, for example, an ♥Ace and a ♠J, it is referred to as a natural Blackjack (“BJ”), which is the strongest hand in the game.
- A split hand (see Seated Player’s Action) with an Ace and a 10-value card is counted as non-Blackjack 21 points; in other words, a split hand can never qualify and rewards as a “BJ”.
Seated Player’s Action
A seated player has the following options for their hand(s) during the decision phase:
| Action | Description |
|---|---|
| Hit |
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| Stand |
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| Surrender |
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| Double Down |
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| Split |
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| Insurance |
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Note
If a disconnection occurs, or no action is received from the seated player during the game, the system will automatically finish the round for the player. If the player’s hand score is less than or equal to 11, the system will automatically hit until the score exceeds 11. Aces will count as 11 unless it would result in the hand going bust. If the player’s score is greater than 11, the system will complete the player’s hand by choosing Stand.
Play Behind Player’s Action
Players who play behind seated players can take the following actions during the decision phase:
| Action | Description |
|---|---|
| Insurance |
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| Follow Double Down |
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| Follow Split |
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Facilitator’s Action
The facilitator takes the following course for the facilitator’s hand:
- The facilitator always hits when the facilitator’s hand has 16 points or less.
- The facilitator always stands when the facilitator’s hand reaches 17 points or above, including a soft 17 (an Ace (11) and a 6-value card).
Round Result
Seated players (and play behind players) receive reward or deductions depending on how well their hands play against the facilitator’s:
| Result | Description |
|---|---|
| BJ | The player’s hand is a “BJ” hence beats all other hands, including non-Blackjack 21 points (“BJ” reward). If the facilitator’s hand is a “BJ”:
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| Win | The player’s hand is not a bust and has a higher score over the facilitator’s, or the facilitator’s hand is a bust (non-”BJ” reward). |
| Draw | The player receives a deduction when:
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| Draw | Both the player’s and the facilitator’s hands are not a bust and have the same score. The player’s coin is returned. |
Reward
| Option Type or Result | Reward | |
|---|---|---|
| Per hand – “BJ” Reward | 3:2 Draw: Coin Returned | |
| Per hand – Non-“BJ” Reward | 1:1 Draw: Coin Returned | |
| Pair The first two cards of the seated player’s hand match one of the following patterns. Only the highest-achieved pattern will be awarded. | Mixed Pair (Same rank, different suit) | 5:1 |
| Colored Pair (Same rank, same suit color) | 10:1 | |
| Perfect Pair (Same rank, same suit) | 30:1 | |
| Suited Trips (The rank and suit of the player’s initial hand matches exactly to the facilitator’s first card) | 50:1 | |
| Insurance | 2:1 | |
Disconnection Policy
If a player is disconnected from a game round, the round will continue until completion. All confirmed plays remain valid and will be settled as the round concludes. The player can review the play details in the “Play Record”.
Error Handling
In the event of an unexpected issue in the game, system or procedure, the game round will be temporarily paused while the facilitator informs the supervisor. If the issue can be resolved quickly, the round will resume and continue as usual. If an immediate resolution is not possible, the round will be cancelled, and all plays will be returned.
Supplementary
The maximum RTP of the game is 99.53%.
In case of any discrepancy or inconsistency between the English version and its translations in other languages, the English version shall prevail.