Carnival Treasure Game Rules
Carnival Treasure is a fast-paced and exciting spinning wheel game designed to bring players thrilling experiences. The objective of the game is for the player to correctly predict the numbered segment where the wheel flapper will land.
Gameplay
The wheel consists of 54 segments: 52 numbered segments and 2 bonus segments. The 6 types of numbered segments are “1”, “2”, “4”, “7”, “18” and “40” each with its own color. Correct predictions give rewards based on the number: “1” gives 1:1, “7” gives 7:1, “40” gives 40:1, and so on. The 2 bonus segments, “2x” and “10x” multiply rewards by their respective multipliers when landed on.
Each round begins with a countdown period, during which players can place plays on any combination of the 6 numbered segments. Once the countdown ends, no further plays are accepted. The game presenter spins the wheel, and the result is determined when the flapper stops on a segment.
If the wheel lands on a bonus segment (“2x” or “10x”), a bonus spin is triggered, and the multiplier applies to the reward of the subsequent spin. If consecutive bonus segments are hit, their multipliers are multiplied together and applied to the resulting number. For example, a spin sequence of “2x”, “10x” and “18” results in a final reward of 2 × 10 × 18 = 360:1. The game continues until the flapper lands on a numbered segment, and rewards are then calculated and given.
Rewards
| Spin Result | Number of Wheel Segment(s) | Rewards |
|---|---|---|
| 1 | 22 | 1:1 |
| 2 | 14 | 2:1 |
| 4 | 8 | 4:1 |
| 7 | 5 | 7:1 |
| 18 | 2 | 18:1 |
| 40 | 1 | 40:1 |
| Bonus – 2x | 1 | Multiplies the reward by 2x |
| Bonus – 10x | 1 | Multiplies the reward by 10x |
Notes:
- Rewards from a single game round are capped at 10,000 times the play value or 100,000 GC, whichever is lower.
- In this game, the reward notation N:1 and NX are used interchangeably, both representing a reward of N times the play value. For example, a reward of 360:1 is abbreviated as 360X in areas where space is limited.
Disconnection Policy
If a player is disconnected from a game round, the round will continue until completion. All confirmed plays remain valid and will be settled as the round concludes. The player can review the play details in the “Play Record”.
Error Handling
In the event of an unexpected issue in the game, system or procedure, the game round will be temporarily paused while the facilitator informs the supervisor. If the issue can be resolved quickly, the round will resume and continue as usual. If an immediate resolution is not possible, the round will be cancelled, and all plays will be returned.
The following situations require special attention, and the game round will be paused for investigation by the supervisory staff:
1. Situation(s) requiring a respin:
- If the game presenter spins the wheel before the countdown ends
- If the game presenter spins the wheel in the wrong direction
- If the game presenter spins the wheel for fewer than the required number of rotations
- If the wheel flapper is stuck on a pin
2. Situation(s) requiring game round cancellation:
- If the game presenter touches the wheel while it is spinning
Malfunction voids play and gives no reward.
Supplementary
The maximum RTP of the game is 96.60%.
In case of any discrepancy or inconsistency between the English version and its translations in other languages, the English version shall prevail.