Pok Deng Game Rules

There are 8 decks of game cards used and no joker card is used in the game.

At the start of a new shoe, the facilitator will shuffle the cards and insert the “cut card” into the shoe.

Then, the facilitator will draw a card from the shoe and turn it over. This will determine how many cards the facilitator will burn. The value of the card decides the number of cards to be burnt – except a 10 or face card, which will result in burning 10 cards.

When the facilitator draws the “cut card”, the current round will be the last round. More cards will be drawn in order to complete this last round.

After the last round, all cards will be shuffled and put into the shoe to start a new shoe.

There are 10 different option types:

Player 1Player 2Player 3Player 4Player 5
Player 1 PairPlayer 2 PairPlayer 3 PairPlayer 4 PairPlayer 5 Pair

How Results Are Determined

Player 1 to Player 5

Players 1 to 5 compare their hands to Banker’s separately. The hand with the higher points value of the cards receives the reward.

Player 1 Pair to Player 5 Pair

Player Pair receives the reward if the hand of the corresponding Player is a pair.

Gameplay

Plays are accepted after the countdown begins.

At the beginning of a round, the facilitator draws a card (face down) from the shoe. This card is burnt. Then, the facilitator distributes two cards to each Player, with Banker being the last.

Distributing order of the game:

First cardPlayer 1, Player 2, Player 3, Player 4, Player 5, Banker
Second cardPlayer 1, Player 2, Player 3, Player 4, Player 5, Banker

When the countdown is over, no more plays can be placed. The facilitator will then reveal the cards starting from Player 1 to Player 5, and Banker will be the last.

Each Player compares his or her hand to Banker’s hand.

9 points is the highest value, while 0 points is the lowest. Cards are given point values as follows: Ace = 1; 2-9 = face value; 10, J, Q and K = 0.

The hand is valued by the unit digit of the sum of two cards when it exceeds 9 points. For example, if the two cards were an 8 and a 7, the total would be 15 and the value would be 5 points.

For Player 1 Pair to Player 5 Pair, the Player Pair receives the reward if its hand is a pair.

Rewards

Basic Types

Option TypeReduction RatioReward Ratio
Player 11:11:1
Player 21:11:1
Player 31:11:1
Player 41:11:1
Player 51:11:1

Special Patterns

(A flush, a pair or special combinations)

Option TypeReduction RatioReward Ratio
Player 12:12:1
Player 22:12:1
Player 32:12:1
Player 42:12:1
Player 52:12:1

Player Pair Types

Option TypeReduction RatioReward Ratio
Player 1 Pair1:111:1
Player 2 Pair1:111:1
Player 3 Pair1:111:1
Player 4 Pair1:111:1
Player 5 Pair1:111:1

Special Patterns

Whenever Banker or a Player receives the reward for the round with a special pattern (a flush, a pair or any hand listed in Special Combinations), the reward ratio would become 2:1. (For exceptions, please refer to the section Notes.)

Special Combinations

When special combinations listed in the table below appear, the hand value is counted as between 7 and 8 points.

Following shows the special combinations and their ranks:
9 > 8 > AK Flush > Special Pairs > Face-card Combo > Single Face-card with No Point > Flush with No Point > 7 > 6 > 5 > 4 > 3 > 2 > 1 > 0
Point Combination Illustration
7.5 AK Flush A and K of the same suit.

A
K
A
K
A
K
A
K
7.4 Special Pairs Only pairs of A, 5, 6, 10 (of any suit) are counted as Special Pairs.

A
A
5
5
6
6
10
10
7.3 Face-card Combo Two face cards (of any suit) are counted as Face-card Combo.

J
J
J
Q
J
K
Q
Q
Q
K
K
K
7.2 Single Face-card with No Point Any combination of a 10 and a face card (of any suit) is counted as Single Face-card with No Point.

10
J
10
Q
10
K
7.1 Flush with No Point Two non-face cards of the same suit with a combined total of 0 points are counted as Flush with No Point.

A
9
2
8
3
7
4
6
Banker and Player may share the same pattern or have the same hand value in the same round. For example, both Banker and Player 1 may have a Special Pair (7.4 points), resulting in a “Draw”.

Notes

  1. When a player plays on Player 1, Player 2, Player 3, Player 4 or Player 5, the system will deduct the player’s coin balance by 2 times of the “play value”. Players should check whether there is sufficient balance.
  2. Generally, the reward ratio should be 1:1 when playing on Player 1, Player 2, Player 3, Player 4 or Player 5.
  3. When Banker receives the reward with a flush, a pair or any one of the special combinations listed in the table above, the reduction ratio would be 2:1 (See Example 4 & Example 6).
  4. When Player receives the reward with a flush, a pair or any one of the special combinations listed in the table above, the reward ratio would be 2:1 (See Example 3).
  5. When Banker has 0 points or 6 points, even Player receives the reward the round with a flush, a pair or any one of the special combinations listed in the table above, the reward ratio remain at 1:1 (See Example 8).
  6. When Player has 8 points or 9 points with a flush or a pair, even Banker has 0 points or 6 points, the reward ratio remain at 2:1 (overriding Point 5) (See Example 9).

Examples

Example 1
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 2

4
8

Player 1: 3

6
7
Reward
Player 1 Rewards

Player 1 receives a reward with 3 points, at reward ratio of 1:1.

Return

300 is returned to the player.
Coin Value Amount 100 +
Reward 100 +
Reward 100
= 300

Example 2
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 5

2
3

Player 1: 1

9
2
Reward
Banker Rewards

Banker receives a reward with 5 points. Player 1 results in a deduction of 1:1.

Return

100 (withholding amount) is returned to the player.

Example 3
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 7.2

Q
10
 

Player 1: 7.3

Q
J
Reward
Player 1 Rewards

Player 1 receives the reward with 7.3 points, which is a special combination (“Face-card Combo”), at a reward ratio of 2:1.

Return

400 is returned to the player.
Play Value 100 + Withholding Amount 100 + Reward 200 = 400

Example 4
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 8

8
J

Player 1: 5

9
6
Reward
Banker Rewards

Banker receives the reward with 8 points and a flush, which is a special pattern. Player 1 results in a deduction at odds of 2:1.

Return

No amount is returned. The player incurs a deduction of 200.

Example 5
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 1

6
5

Player 1: 1>

J
A
Reward
Draw

Both Player 1 and Banker have 1 point, even if Banker is holding a flush, the game is a Draw.

Return

200 is returned to the player.
Coin Value Amount 100 +
Withholding Amount 100
= 200

Example 6
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 7.3

J
K

Player 1: 4

5
9
Reward
Banker Rewards

Banker receives a reward with 7.3 points, which is a special combination (“Face-card Combo”). Player 1 results in a deduction ratio of 2:1.

Return

No amount is returned. The player incurs a deduction of 200.

Example 7
Option Type Player 1 Pair
Coin Amount 100 Withholding Amount 0
Total Coin Amount Deducted 100
(No amount is withheld for Pairs)
Results Banker: 4

6
8

Player 1: 7.4

10
10
Reward
Player 1 and Player 1 Pair Reward

Player 1 Pair receives the reward, at reward ratio of 11:1.

Return

1,200 is returned to the player.
Coin Value Amount 100 + Reward 1,100
= 1,200

Example 8
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 6

2
4

Player 1: 7.4

5
5
Reward
Player 1 and Player 1 Pair Reward

Player 1 receives the reward with 7.4 points. Despite being a special combination (“Special Pairs”), the reward ratio remain at 1:1 because Banker has 6 points.

Return

300 is returned to the player.
Coin Amount 100 +
Withholding Amount 100 +
Reward 100
= 300

Example 9
Option Type Player 1
Coin Amount 100 Withholding Amount 100
Total Coin Amount Deducted 100 + 100 = 200
Results Banker: 6

9
7

Player 1: 9

K
9
Reward
Player 1 Rewards

Player 1 receives the reward with 9 points and a flush. Even Banker has 0 points or 6 points, the reward ratio remain at 2:1.

Return

400 is returned to the player.
Coin Amount 100 +
Withholding Amount 100 +
Reward 200
= 400

Roadmap Symbol Explanation

Symbol Explanation
Outer Circle Flush
Yellow Dot Pair
Blue Circle Player Rewards
Grey Circle Player Deduction
Green Circle Draw

Disconnection Policy

If a player is disconnected from a game round, the round will continue until completion. All confirmed plays remain valid and will be settled as the round concludes. The player can review the play details in the “Play Record”.

Error Handling

In the event of an unexpected issue in the game, system or procedure, the game round will be temporarily paused while the facilitator informs the supervisor. If the issue can be resolved quickly, the round will resume and continue as usual. If an immediate resolution is not possible, the round will be cancelled, and all plays will be returned.

Supplementary

The maximum RTP of the game is 98.75%.

In case of any discrepancy or inconsistency between the English version and its translations in other languages, the English version shall prevail.