Roulette Game Rules

Step into the excitement of classic Roulette, where every spin brings a new chance to receive rewards! Your goal is simple: place plays and predict where the ball will land on the spinning wheel. Will luck be on your side?

Gameplay

This game uses a single-zero Roulette wheel, featuring numbers 0 to 36.

During the countdown of a game round, the facilitator rotates the wheel while players place plays. 

When the countdown ends, the facilitator spins the ball and waits for it to come to rest.

Once the ball lands in a pocket, the game result will be confirmed and displayed on the screen. The successful play areas blink briefly, and rewards are given to the winning plays.

If the following situations occur during the game round, the facilitator will perform a respin of the ball. All plays will remain valid.

  1. The ball is accidentally thrown outside of the Roulette wheel.
  2. The ball completes fewer than five revolutions before landing in a pocket.
  3. The ball moves incorrectly along the edge of the wheel and fails to land in a pocket.
  4. The ball spins in the same direction as the wheel.
  5. There is a malfunction with either the ball or the Roulette wheel.
  6. The Roulette wheel stops spinning before the ball lands in a pocket for any reason.

Option Types and Rewards

This game offers the following option types and rewards:

Option TypeRewards(s)
Straight
Place coin(s) directly on a number. The option receives a reward if the ball lands on this exact number.
35:1
Two Number (Split)
Place coin(s) on the line separating 2 numbers, such as the line between 5 and 6 (i.e., “5, 6″) or 0 and 1 (i.e., “0, 1″). The option receives a reward if the ball lands on either number.
17:1
Three Number (Street)
Place coin(s) on the outer line of a row of 3 numbers, such as 7, 8 and 9 (i.e., “7, 8, 9″). The option receives a reward if the ball lands on any of these 3 numbers.

Note: For “0, 1, 2” and “0, 2, 3”, the coin(s) are to be placed at the intersection of the 3 numbers.
11:1
Four Number (Corner)
Place coin(s) at the intersection where 4 numbers meet, such as 19, 20, 22 and 23 (i.e., “19, 20, 22, 23″). The option receives a reward if the ball lands on any of these 4 numbers.

Note: For “0, 1, 2, 3”, the coin(s) are to be placed at the corner where 0 and 1 meet.
8:1
Six Number (Line)
Place coin(s) on the intersection between 2 rows of 3 numbers, such as “28, 29, 30″ and “31, 32, 33″. The option receives a reward if the ball lands on any of these 6 numbers.
5:1
Row (Column)
Place coin(s) on the “1st”, “2nd”, or “3rd” indicator to play on all 12 numbers in that row, excluding 0. The option receives a reward if the ball lands on any of these 12 numbers in the selected set, and results in a deduction if the result is 0.
2:1
Set (Dozen)
Place coin(s) on the “1st 12”, “2nd 12”, or “3rd 12” indicator to play on all numbers within that set of 12. The option receives a reward if the ball lands on any of the 12 numbers in the selected set, and results in a deduction if the result is 0.
2:1
Red or Black
Place coin(s) on the Red diamond or Black diamond to play on the color of the reward number. There are 18 red numbers and 18 black numbers. The option receives a reward if the ball lands on a number matching the selected color, and results in a deduction if the result is 0 (i.e., green).
1:1
Even or Odd
Place coin(s) on “Even” or “Odd” to play on the number type being an even or an odd number. There are 18 odd numbers and 18 even numbers. The option receives a reward if the ball lands on a number matching the selected type, and results in a deduction if the result is 0.
1:1
1-18 or 19-36
Place coin(s) on “1-18” or “19-36” indicator to play on all numbers within that set. The option receives a reward if the ball lands on a number within the selected range, and results in a deduction if the result is 0.
1:1

Play Board Layouts

The game offers 2 distinct layouts for players to place plays. Players can switch playing layouts with the use of an in-game toggle button.

The Table layout is the standard rectangular grid where numbers are arranged sequentially from 0 to 36. It is used for placing inside plays (e.g., Straight, Split, Street, etc.) and outside plays (e.g., Red/Black, Odd/Even, 1-18/19-36, etc.)

The Racetrack layout is an oval-shaped representation of the Roulette wheel, showing numbers in the same order as they appear on the wheel. This layout offers an alternative way to place plays based on sections of the Roulette wheel and allows for strategic play placement on groups of numbers based on their positions on the wheel. Refer to the section “Racetrack Option Types” for further information.

Racetrack Option Types

Below are the available racetrack options:

Neighbors
Covers a chosen number and its neighbors on both sides on the Roulette wheel:
– The “neighbor counter” feature allows 0 to 9 neighbors per side to be selected. 
– The default number of neighbors is 2.
– For example, selecting “neighbors – 3” covers the chosen number and six other neighboring numbers (three on each side).
Neighbors of Zero
Covers 17 numbers near 0 on the wheel: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, and 25

This option type requires 9 coins:
– “4, 7”, “12, 15”, “18, 21”, “19, 22”, “32, 35” (1 coin each)
– “0, 2, 3”, “25, 26, 28, 29” (2 coins each)
Orphans
Covers 8 numbers: 1, 20, 14, 31, 9, 17, 34, and 6

This option type requires 5 coins: “1”, “6, 9”, “14, 17”, “17, 20”, “31, 34” (1 coin each)
The Third
Covers 12 numbers on the opposite side of the wheel from 0: 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, and 33

This option type requires 6 coins: “5, 8”, “10, 11”, “13, 16”, “23, 24”, “27, 30”, “33, 36” (1 coin each)
Jeu Zero
Covers seven numbers closest to 0: 12, 35, 3, 26, 0, 32, and 15

This option type requires 4 coin(s):
– “0, 3”, “12, 15”, “32, 35” (1 coin each)
– “26” (1 coin)

Disconnection Policy

If a player is disconnected from a game round, the round will continue until completion. All confirmed plays remain valid and will be settled as the round concludes. The player can review the play details in the “Play Record”.

Error Handling

In the event of an unexpected issue in the game, system or procedure, the game round will be temporarily paused while the facilitator informs the supervisor. If the issue can be resolved quickly, the round will resume and continue as usual. If an immediate resolution is not possible, the round will be cancelled, and all plays will be returned.

Supplementary

The RTP of this game is 97.30%.

In case of any discrepancy or inconsistency between the English version and its translations in other languages, the English version shall prevail.