{"id":12040,"date":"2023-03-09T05:13:34","date_gmt":"2023-03-08T21:13:34","guid":{"rendered":"https:\/\/sa-rules.com\/?page_id=12040"},"modified":"2026-03-31T17:16:27","modified_gmt":"2026-03-31T09:16:27","slug":"deluxe-blackjack","status":"publish","type":"page","link":"https:\/\/sa-rules.com\/tr\/deluxe-blackjack\/","title":{"rendered":"L\u00fcks Yirmibir"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">L\u00fcks Yirmibir Oyun Kurallar\u0131<\/h2>\n\n\n\n<p><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Giri\u015f<\/h1>\n\n\n\n<p><strong>L\u00fcks Yirmibir<\/strong>, oyuncular\u0131n 21 puan\u0131 a\u015fmadan ellerindeki kartlar\u0131n toplam de\u011ferini 21\u2019e m\u00fcmk\u00fcn oldu\u011funca yakla\u015ft\u0131rmaya \u00e7al\u0131\u015ft\u0131\u011f\u0131 klasik bir kart oyunudur. Oyuncular masaya oturarak do\u011frudan oynayabilir ya da di\u011fer oyuncular\u0131n beceri ve \u015fans\u0131na arkadan bahis yaparak oyuna kat\u0131labilir.<br><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Oyun Ak\u0131\u015f\u0131<\/h1>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Kurulum<\/h2>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Koltuklar<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oyun, her rauntta oyuncular\u0131n krupiyeye kar\u015f\u0131 oynad\u0131\u011f\u0131 <strong>yedi koltuk<\/strong> (1-7 aras\u0131 numaraland\u0131r\u0131lm\u0131\u015f) kapasitesine sahiptir.<\/li>\n\n\n\n<li>Koltuklar, en d\u00fc\u015f\u00fck numaradan ba\u015flayarak, krupiyenin etraf\u0131nda saat y\u00f6n\u00fcnde s\u0131ralanm\u0131\u015ft\u0131r.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Kartlar<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Oyunda, bir kart haznesi i\u00e7erisinde sekiz adet standart 52 kartl\u0131k deste (jokers\u0131z) kullan\u0131l\u0131r.<\/li>\n\n\n\n<li>Kart de\u011ferleri \u015fu \u015fekildedir:\n<ul class=\"wp-block-list\">\n<li>As = 1 veya 11<\/li>\n\n\n\n<li>2\u2019den 10\u2019a = \u00fczerindeki say\u0131 de\u011feri<\/li>\n\n\n\n<li>Vale, K\u0131z, Papaz = 10<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Renkler (karo <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-red-color\">\u2666<\/mark>, sinek \u2663, kupa <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-red-color\">\u2665<\/mark>, ma\u00e7a \u2660) , \u00c7ift yan bahsi hari\u00e7 oyunda dikkate al\u0131nmaz.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Kar\u0131\u015ft\u0131rma<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>\u201cKesme kart\u0131\u201d<\/strong> \u00e7ekildi\u011finde, mevcut destenin <strong>son rauntuna<\/strong> girildi\u011fini belirtir.<\/li>\n\n\n\n<li>Son raunt tamamland\u0131ktan sonra desteler yeniden kar\u0131l\u0131r.&nbsp;<\/li>\n\n\n\n<li>Oyun devam etmeden \u00f6nce krupiye, shoe i\u00e7inden <strong>ilk kart\u0131<\/strong> a\u00e7ar ve bu kart\u0131n de\u011feri kadar kart\u0131 y\u00fcz\u00fc kapal\u0131 \u015fekilde yakar (discard eder).<\/li>\n<\/ul>\n\n\n\n<div style=\"height:2rem\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Bir Rauntun Oynan\u0131\u015f\u0131<\/h2>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes ul-mb-0\"><table><thead><tr><th><strong>A\u015fama<\/strong><\/th><th class=\"has-text-align-left\" data-align=\"left\"><strong>A\u00e7\u0131klama<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>1. Bahis<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\"><ul><li>Bir oyuncu, <strong>oturan oyuncu<\/strong> olmak i\u00e7in en fazla<strong>iki<\/strong>bo\u015f koltu\u011fu i\u015fgal edebilir. Her koltu\u011fa ayn\u0131 miktarda bahis yat\u0131r\u0131lmal\u0131d\u0131r (bundan sonra <strong>koltuk bahsi olarak <\/strong> an\u0131lacakt\u0131r).<\/li><li>Oturan bir oyuncu, dolu bir koltukta ek koltuk bahsi yapt\u0131\u011f\u0131nda, ayn\u0131 miktar bakiyesi yeterliyse di\u011fer dolu koltu\u011fa da yans\u0131t\u0131l\u0131r. Bakiye yetersizse, bahisler dolu koltuklar aras\u0131nda e\u015fit olarak b\u00f6l\u00fcn\u00fcr.<\/li><li>Oyuncular herhangi bir say\u0131da oturan oyuncunun <strong>arkas\u0131na bahis <\/strong>yapabilir ve kazan\u00e7\/kay\u0131plar\u0131n\u0131 oturan oyuncular\u0131n sonucuna g\u00f6re al\u0131rlar.<\/li><li>Oturan oyuncular kendi arkalar\u0131na bahis yapamaz.<\/li><li>Oyuncular ayr\u0131ca herhangi bir say\u0131da dolu koltuk i\u00e7in<strong> \u00e7ift<\/strong> yan bahsi oynayabilir.<\/li><\/ul><\/td><\/tr><tr><td><strong>2.&nbsp;\u0130lk Da\u011f\u0131t\u0131m<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\"><ul><li>Krupiye, her oturan oyuncuya (en d\u00fc\u015f\u00fck koltuk numaras\u0131ndan ba\u015flayarak) ve son olarak kendisine ilk kart\u0131 y\u00fcz\u00fc a\u00e7\u0131k olarak da\u011f\u0131t\u0131r.<\/li><li>Ard\u0131ndan krupiye, her oturan oyuncuya ikinci kart\u0131 y\u00fcz\u00fc a\u00e7\u0131k, kendisine ise y\u00fcz\u00fc kapal\u0131 olarak da\u011f\u0131t\u0131r.<\/li><li>Art\u0131k t\u00fcm oturan oyuncular ve krupiye ilk ellerini alm\u0131\u015f olur ve ellerinin ilk skoru ekranda g\u00f6r\u00fcnt\u00fclenir.<\/li><\/ul><\/td><\/tr><tr><td><strong>3. Karar<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">Oturan oyunculara, s\u0131ras\u0131 gelen t\u00fcm oyuncular\u0131n hamlesi bitene\nkadar (bkz. <strong>Oturan Oyuncunun Hamlesi<\/strong> ve <strong>Arkadan Bahis Oyuncusunun Hamlesi<\/strong>)\nen d\u00fc\u015f\u00fck koltuk numaras\u0131ndan ba\u015flayarak ellerine y\u00f6nelik hamle yapmalar\u0131 i\u00e7in s\u0131ra verilir. Oyuncular ayr\u0131ca\nkendi s\u0131ralar\u0131 gelmeden \u00f6nce hamlelerini se\u00e7ebilir ve\/veya de\u011fi\u015ftirebilir.<\/td><\/tr><tr><td><strong>4. Sonu\u00e7<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">Krupiye elindeki ikinci kart\u0131 a\u00e7ar ve gerekiyorsa ek kartlar da\u011f\u0131t\u0131r (bkz. <strong>Krupiyenin Hamlesi<\/strong>). Raunt, sonucu belirlenene kadar devam eder (bkz. <strong>Raunt Sonucu<\/strong>).\n<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Notlar<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Deneme hesaplar\u0131 ve &#8220;e\u011flence i\u00e7in oyna&#8221; para birimlerini kullanan hesaplar koltuk i\u015fgal edemez.<\/li>\n\n\n\n<li>Bir oyuncunun koltuk i\u015fgal edebilmesi i\u00e7in koltuk bahsi yapmas\u0131 gerekir. Geri say\u0131m bitti\u011finde oturan oyuncunun ge\u00e7erli bir bahsi yoksa (yetersiz veya ba\u015far\u0131s\u0131z bahis), oyuncu koltuk(lar)dan kald\u0131r\u0131l\u0131r ve o koltuk(lar) \u00fczerindeki t\u00fcm arkadan bahis veya \u00e7ift bahisleri iade edilir.<\/li>\n\n\n\n<li>Bir oyuncu bir raunt boyunca koltuk i\u015fgal etmi\u015f ancak sonraki rauntta hi\u00e7 koltuk bahsi yapmam\u0131\u015fsa, o rauntta koltukta kalmas\u0131na izin verilir ancak ondan sonraki rauntta koltuk(lar)dan kald\u0131r\u0131l\u0131r.<\/li>\n\n\n\n<li>Bir rauntun ba\u015flang\u0131c\u0131nda, oturan bir oyuncunun minimum koltuk bahsi i\u00e7in yeterli bakiyesi yoksa oyuncu koltuktan kald\u0131r\u0131l\u0131r.<\/li>\n\n\n\n<li>A\u015fa\u011f\u0131daki durumlarda raunt derhal sona erer ve hi\u00e7bir ek kart da\u011f\u0131t\u0131lmaz:\n<ul class=\"wp-block-list\">\n<li>Krupiyenin ilk elinde<strong> do\u011fal bir Yirmibir<\/strong> (bundan sonra &#8220;BJ&#8221;) olursa (bkz. <strong>Skor Hesaplama<\/strong>).<\/li>\n\n\n\n<li>Krupiyenin ilk elinde &#8220;BJ&#8221; yoksa ancak t\u00fcm oturan oyuncular\u0131n &#8220;BJ&#8221;si varsa.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<div style=\"height:2rem\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Skor Hesaplama<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Bir elin skoru, kart de\u011ferlerinin toplam\u0131d\u0131r. As, avantajl\u0131 sonuca ba\u011fl\u0131 olarak 1 veya 11 de\u011ferini al\u0131r. \u00d6rnekler:\n<ul class=\"wp-block-list\">\n<li>\u2660As (= 11) ve <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-red-color\">\u2665<\/mark>9\u2019dan olu\u015fan bir elin skoru 20&#8217;dir.<\/li>\n\n\n\n<li>\u2660As (= 1), <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-red-color\">\u2666<\/mark>9 ve \u26635\u2019ten olu\u015fan bir elin skoru 15\u2019tir.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Bir elin toplam\u0131 21 puan\u0131 ge\u00e7ti\u011finde <strong>el yanar <\/strong>olur.<\/li>\n\n\n\n<li>\u0130lk elde (ilk iki kart) bir As ve 10 de\u011ferinde bir kart varsa (\u00f6rne\u011fin, <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-red-color\">\u2665<\/mark>As ve \u2660Vale), buna <strong>do\u011fal Yirmibir (&#8220;BJ&#8221;)<\/strong> denir ve bu oyundaki en g\u00fc\u00e7l\u00fc eldir.<\/li>\n\n\n\n<li>B\u00f6l\u00fcnm\u00fc\u015f bir elde (bkz. <strong>Oturan Oyuncunun Hamlesi<\/strong>) As ve 10 de\u011ferinde bir kart varsa, bu, do\u011fal olmayan bir 21 puan olarak say\u0131l\u0131r; di\u011fer bir deyi\u015fle, b\u00f6l\u00fcnm\u00fc\u015f bir el hi\u00e7bir zaman &#8220;BJ&#8221; olarak nitelendirilemez ve &#8220;BJ&#8221; gibi kazanamaz.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:2rem\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Oturan Oyuncunun Hamleleri<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<p>Karar a\u015famas\u0131nda, oturan bir oyuncu eli i\u00e7in a\u015fa\u011f\u0131daki hamleleri yapabilir:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes ul-mb-0\"><table><thead><tr><th><strong>Hamle<\/strong><\/th><th><strong>A\u00e7\u0131klama<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Kart Al<\/strong><\/td><td><ul><li>Elde bulunan kartlara ek olarak krupiyeden 1 kart almak.<\/li><li>A\u015fa\u011f\u0131daki durumlardan biri ger\u00e7ekle\u015fene kadar oturan oyuncu birden fazla kez <strong>kart<br>alabilir<\/strong>:<ul style=\"padding-inline-start: 1rem\"><li>El <strong>21 puana<\/strong>ula\u015f\u0131rsa.<\/li><li>Oturan oyuncu <strong>Kal<\/strong>hamlesini se\u00e7erse.<\/li><li>El <strong>bust<\/strong> olursa (21 puan\u0131 a\u015farsa).<\/li><li>Oturan oyuncu <strong>Teslim Ol<\/strong>&#8216;u se\u00e7erse.<\/li><\/ul><\/li><\/ul><\/td><\/tr><tr><td><strong>Kal<\/strong><\/td><td><ul><li>El i\u00e7in daha fazla kart almay\u0131 ve hamle yapmay\u0131 durdurmak.<\/li><li>A\u015fa\u011f\u0131daki durumlardan biri ger\u00e7ekle\u015fti\u011finde el otomatik olarak kal\u0131r:<ul style=\"padding-inline-start: 1rem\"><li>El 21 puana ula\u015f\u0131rsa (&#8220;BJ&#8221; dahil).<\/li><li><strong>\u0130kiye Katla, Aslar\u0131<\/strong> B\u00f6l veya <strong>B\u00f6lme i\u015fleminden sonra \u0130kiye Katla<\/strong><br>hamleleri tamamlan\u0131rsa.<\/li><\/ul><\/li><\/ul><\/td><\/tr><tr><td><strong>Teslim Ol<\/strong><\/td><td><ul><li>Bu raunttaki elden vazge\u00e7mek ve koltuk bahsinin <strong>yar\u0131s\u0131n\u0131<\/strong> kaybetmek.<\/li><li>Yaln\u0131zca<strong> ilk elde<\/strong>, herhangi bir hamle yap\u0131lmadan \u00f6nce ve <strong>krupiyenin ilk<br>kart\u0131<\/strong> <strong>As veya 10 de\u011ferinde bir kart de\u011filse<\/strong> kullan\u0131labilir.<\/li><\/ul><\/td><\/tr><tr><td><strong>\u0130kiye Katla<\/strong><\/td><td><ul><li>El bahsini ikiye katlamak ve bu hamleden sonra ele <strong>yaln\u0131zca 1 ek kart<\/strong> da\u011f\u0131t\u0131lmas\u0131.<\/li><li>Se\u00e7enek yaln\u0131zca <strong>yeterli bakiye<\/strong> oldu\u011funda kullan\u0131labilir.<\/li><li><strong>\u0130lk el<\/strong>de veya <strong>b\u00f6l\u00fcnm\u00fc\u015f eller<\/strong>de kullan\u0131labilir (<strong>b\u00f6l\u00fcnm\u00fc\u015f Aslar<\/strong> hari\u00e7).<\/li><li>Hamle ger\u00e7ekle\u015ftirilirken bakiye <strong>yetersiz<\/strong> kal\u0131rsa, sistem bunun yerine<strong> Kart Al<br><\/strong>hamlesini uygular.<\/li><\/ul><\/td><\/tr><tr><td><strong>B\u00f6l<\/strong><\/td><td><ul><li><strong>\u0130lk elde ayn\u0131 de\u011ferde<\/strong> bir \u00e7ift varsa, eli <strong>iki ayr\u0131 ele<\/strong> b\u00f6lmek. Olu\u015fan<br>ek el i\u00e7in, <strong>koltuk bahsiyle<\/strong> ayn\u0131 miktarda bahis yat\u0131r\u0131l\u0131r.<\/li><li>Her b\u00f6l\u00fcnm\u00fc\u015f el, a\u015fa\u011f\u0131daki durumlar hari\u00e7 istendi\u011fi kadar <strong>kart alabilir<\/strong>:<ul style=\"padding-inline-start: 1rem\"><li><strong>B\u00f6l\u00fcnm\u00fc\u015f Aslar<\/strong>: Her ele <strong>yaln\u0131zca 1 ek kart<\/strong> da\u011f\u0131t\u0131l\u0131r.<\/li><li><strong>B\u00f6l ve ard\u0131ndan \u0130kiye Katla<\/strong>: Ele <strong>yaln\u0131zca 1 ek kart<\/strong> da\u011f\u0131t\u0131l\u0131r.<\/li><\/ul><\/li><li>Oturan oyuncu, <strong>b\u00f6l\u00fcnm\u00fc\u015f elleri tekrar b\u00f6lemez<\/strong>.<\/li><li>As ve 10 de\u011ferinde bir kart i\u00e7eren b\u00f6l\u00fcnm\u00fc\u015f bir el,do\u011fal olmayan bir 21 puan olarak say\u0131l\u0131r, \u201cBJ\u201d de\u011fildir (ve &#8220;BJ&#8221; kazanc\u0131 i\u00e7in uygun de\u011fildir).<\/li><li>Se\u00e7enek yaln\u0131zca <strong>yeterli bakiye<\/strong> oldu\u011funda kullan\u0131labilir.<\/li><li>Hamle ger\u00e7ekle\u015ftirilirken bakiye <strong>yetersiz<\/strong> kal\u0131rsa, el \u015fu \u015fekilde i\u015flem g\u00f6r\u00fcr:<br><ul style=\"padding-inline-start: 1rem\"><li>Skor <strong>11 veya daha az<\/strong> ise <strong>Kart Al\u0131r.<\/strong><\/li><li>Skor <strong>11&#8217;den fazla<\/strong> ise <strong>Kal\u0131r.<\/strong><\/li><\/ul><\/li><\/ul><\/td><\/tr><tr><td><strong>Sigorta<\/strong><\/td><td><ul><li><strong>Krupiyenin ilk kart\u0131 As oldu\u011funda<\/strong>, krupiyenin &#8220;BJ&#8221; yapma riskine kar\u015f\u0131 <strong>koltuk<br>bahsinin yar\u0131s\u0131<\/strong> de\u011ferinde bir <strong>sigorta<\/strong> (\u00f6zel bir bahis t\u00fcr\u00fc) sat\u0131n alabilir.<\/li><li>Oturan oyuncu elinde zaten &#8220;BJ&#8221; olsa bile sigorta sat\u0131n alabilir.<\/li><li>Sigortan\u0131n \u00f6demesi <strong>2:1<\/strong>&#8216;dir:<ul style=\"padding-inline-start: 1rem\"><li>Krupiyenin &#8220;BJ&#8221;si varsa bahis <strong>kazan\u0131r<\/strong>.<\/li><li>Krupiyenin &#8220;BJ&#8221;si yoksa, rauntun sonucu ne olursa olsun bahis <strong>kaybeder<\/strong>.<\/li><\/ul><\/li><li>Se\u00e7enek yaln\u0131zca <strong>yeterli bakiye<\/strong> oldu\u011funda kullan\u0131labilir.<\/li><\/ul><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Notlar<\/strong><\/p>\n\n\n\n<p>Ba\u011flant\u0131 kesilmesi durumunda veya oturan oyuncudan oyun s\u0131ras\u0131nda herhangi bir hamle gelmezse, sistem rauntun sonucunu oyuncu i\u00e7in otomatik olarak belirler. Oyuncunun el skoru 11 veya daha az ise, sistem skor 11\u2019i a\u015fana kadar otomatik olarak <strong>Kart Al<\/strong> hamlesini yapar. Aslar, elin bust olmas\u0131na neden olmayacaksa 11 olarak say\u0131l\u0131r. Oyuncunun skoru 11\u2019den b\u00fcy\u00fckse, sistem <strong>Kal<\/strong> hamlesini se\u00e7erek oyuncunun elini tamamlar.<\/p>\n\n\n\n<div style=\"height:2rem\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Arkadan Bahis Oyuncusunun Hamleleri<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<p>Oturan oyuncular\u0131n arkas\u0131na bahis yapan oyuncular, karar a\u015famas\u0131nda a\u015fa\u011f\u0131daki hamleleri ger\u00e7ekle\u015ftirebilir:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes ul-mb-0\"><table><thead><tr><th><strong>Hamle<\/strong><\/th><th><strong>A\u00e7\u0131klama<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Sigorta<\/strong><\/td><td><ul><li>Arkadan bahis yapan oyuncu, oturan oyuncudan ba\u011f\u0131ms\u0131z olarak ayn\u0131 el i\u00e7in sigorta sat\u0131n alabilir.<\/li><li>Bu bahis, <strong>Oturan Oyuncunun Hamleleri<\/strong> b\u00f6l\u00fcm\u00fcnde belirtilen <strong>Sigorta<\/strong> bahsiyle <strong>ayn\u0131 \u015fekilde<\/strong> \u00e7al\u0131\u015f\u0131r.<\/li><\/ul><\/td><\/tr><tr><td><strong>\u0130kiye Katlamay\u0131 Takip Et<\/strong><\/td><td><ul><li>Bu se\u00e7enek yaln\u0131zca <strong>oturan oyuncu bir el i\u00e7in ikiye katlama karar\u0131 verdi\u011find<\/strong>e kullan\u0131labilir:<ul style=\"padding-inline-start: 1rem\"><li><strong>Hay\u0131r<\/strong> (varsay\u0131lan) se\u00e7ilirse veya <strong>bakiye yetersizse<\/strong>, \u00fc\u00e7\u00fcnc\u00fc kart arkadan bahis yapan oyuncu i\u00e7in bir <strong>Kart Al<\/strong> hamlesi olarak de\u011ferlendirilir ve mevcut bahis de\u011fi\u015fmeden kal\u0131r.<\/li><li><strong>Evet<\/strong> durumunda, arkadan bahis yapan oyuncu da kendi bahsini ikiye katlar.<\/li><\/ul><\/li><\/ul><\/td><\/tr><tr><td><strong>B\u00f6lmeyi Takip Et<\/strong><\/td><td><ul><li>Bu se\u00e7enek yaln\u0131zca <strong>oturan oyuncu eli b\u00f6lme karar\u0131 verdi\u011finde<\/strong> kullan\u0131labilir:<ul style=\"padding-inline-start: 1rem\"><li><strong>Hay\u0131r<\/strong> (varsay\u0131lan) se\u00e7ilirse veya <strong>bakiye yetersizse<\/strong>, arkadan bahis yapan oyuncu yaln\u0131zca oturan oyuncunun ilk b\u00f6l\u00fcnm\u00fc\u015f elini takip eder.<\/li><li><strong>Evet<\/strong>durumunda, arkadan bahis yapan oyuncu her iki b\u00f6l\u00fcnm\u00fc\u015f eli de takip eder ve olu\u015fan ek el i\u00e7in ayn\u0131 miktarda bahis yat\u0131r\u0131r.<\/li><\/ul><\/li><\/ul><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div style=\"height:2rem\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Krupiyenin Hamlesi<\/h3>\n\n\n\n<p><\/p>\n\n\n\n<p>Krupiye, kendi eli i\u00e7in a\u015fa\u011f\u0131daki \u015fekilde hareket eder:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Krupiyenin eli <strong>16 puan veya daha az<\/strong> ise<strong> her zaman Kart Al\u0131r<\/strong>.<\/li>\n\n\n\n<li>Krupiyenin eli <strong>17 puana e\u015fit veya daha fazla<\/strong> oldu\u011funda(bir As (11) ve 6 de\u011ferinde bir karttan olu\u015fan \u201csoft 17\u201d d\u00e2hil) <strong>her zaman Kal\u0131r<\/strong>.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:2rem\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Raunt Sonucu<\/h2>\n\n\n\n<p><\/p>\n\n\n\n<p>Oturan oyuncular (ve arkadan bahis yapan oyuncular), ellerinin krupiyenin eline kar\u015f\u0131 performans\u0131na g\u00f6re kazan\u0131r veya kaybeder:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes ul-mb-0\"><table><thead><tr><th><strong><strong><strong><strong>Sonu\u00e7<\/strong><\/strong><\/strong><\/strong><\/th><th><strong><strong>A\u00e7\u0131klama<\/strong><\/strong><\/th><\/tr><\/thead><tbody><tr><td>BJ<\/td><td>Oyuncunun eli bir \u201cBJ\u201d oldu\u011funda, do\u011fal olmayan 21 puanl\u0131k eller d\u00e2hil olmak \u00fczere t\u00fcm di\u011fer elleri yener (<strong>\u201cBJ\u201d kazanc\u0131<\/strong>).<br>E\u011fer krupiyenin eli &#8220;BJ&#8221; ise:<br><ul><li>\u201cBJ\u201dsi olmayan t\u00fcm oyuncular kaybeder.<\/li><\/ul><ul><li>\u201cBJ\u201dsi olan oyuncular i\u00e7in sonu\u00e7 <strong>Berabere<\/strong> (iade) olur. <\/li><\/ul><\/td><\/tr><tr><td>Kazan\u00e7<\/td><td>Oyuncunun eli <strong>bust de\u011fildir<\/strong> ve krupiyeninkinden <strong>daha y\u00fcksek puana sahiptir<\/strong> veya krupiyenin eli bust olmu\u015ftur (<strong>&#8220;BJ&#8221; Olmayan Kazan\u00e7<\/strong>).<\/td><\/tr><tr><td>Kay\u0131p<\/td><td>Oyuncu a\u015fa\u011f\u0131daki durumlarda kaybeder:<br><ul><li>Oyuncunun eli <strong>bust<\/strong> olursa.<\/li><\/ul><ul><li>Hem oyuncunun hem de krupiyenin eli bust de\u011filse ve oyuncunun elinin puan\u0131<strong> krupiyeninkinden daha d\u00fc\u015f\u00fckse<\/strong>.<\/li><\/ul><\/td><\/tr><tr><td>Berabere (\u0130ade)<\/td><td>Hem oyuncunun hem de krupiyenin eli bust de\u011fildir ve <strong>ayn\u0131 puana sahiptir<\/strong>. Oyuncunun bahsi iade edilir.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div style=\"height:32px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\">\u00d6demeler<\/h1>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\" colspan=\"2\"><strong><strong>Bahis T\u00fcr\u00fc veya Sonu\u00e7<\/strong><\/strong><\/th><th class=\"has-text-align-left\" data-align=\"left\"><strong><strong>\u00d6deme<\/strong><\/strong><\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"2\"><strong>El ba\u015f\u0131na \u2013 &#8220;BJ&#8221; Kazanc\u0131<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">3:2<br>Berabere: Push<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"2\"><strong>El ba\u015f\u0131na \u2013 &#8220;BJ&#8221; Olmayan Kazan\u00e7<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">1:1<br>Berabere: Push<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\" rowspan=\"4\"><strong>\u00c7ift<\/strong><br>Oturan oyuncunun elindeki ilk iki kart a\u015fa\u011f\u0131daki desenlerden birine uyar. Yaln\u0131zca en y\u00fcksek sa\u011flanan desen \u00f6denir.<\/td><td class=\"has-text-align-left\" data-align=\"left\"><strong>Kar\u0131\u015f\u0131k \u00c7ift<\/strong><br> (Ayn\u0131 de\u011fer, farkl\u0131 renk)<\/td><td>5:1<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Renkli \u00c7ift<\/strong><br> (Ayn\u0131 de\u011fer, ayn\u0131 renk grubu)<\/td><td class=\"has-text-align-left\" data-align=\"left\">10:1<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>M\u00fckemmel \u00c7ift<\/strong><br> (Ayn\u0131 de\u011fer, ayn\u0131 renk)<\/td><td class=\"has-text-align-left\" data-align=\"left\">30:1<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\"><strong>Ayn\u0131 Renkte \u00dc\u00e7l\u00fc<br><\/strong> (Oyuncunun ilk elindeki kartlar\u0131n de\u011fer ve renkleri, krupiyenin ilk kart\u0131yla birebir e\u015fle\u015fir)<\/td><td class=\"has-text-align-left\" data-align=\"left\">50:1<\/td><\/tr><tr><td class=\"has-text-align-left\" data-align=\"left\" colspan=\"2\"><strong>Sigorta&nbsp;<\/strong><\/td><td class=\"has-text-align-left\" data-align=\"left\">2:1<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\"><\/div><\/div>\n\n\n\n<div style=\"height:32px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\">Ba\u011flant\u0131 Kesilmesi Politikas\u0131<\/h1>\n\n\n\n<p>Bir oyuncunun bir oyun raundu s\u0131ras\u0131nda ba\u011flant\u0131s\u0131 kesilirse, raund tamamlanana kadar devam eder. Onaylanm\u0131\u015f t\u00fcm bahisler ge\u00e7erlili\u011fini korur ve raund sona erdi\u011finde sonu\u00e7land\u0131r\u0131l\u0131r. Oyuncu, bahis detaylar\u0131n\u0131 \u201cBahis Kayd\u0131\u201d b\u00f6l\u00fcm\u00fcnden inceleyebilir.<\/p>\n\n\n\n<div style=\"height:32px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\">Hata Y\u00f6netimi<\/h1>\n\n\n\n<p>Oyunda, sistemde veya prosed\u00fcrde beklenmeyen bir sorun meydana gelmesi halinde, krupiye durumu sorumlu ki\u015fiye bildirirken oyun raundu ge\u00e7ici olarak duraklat\u0131l\u0131r. Sorun k\u0131sa s\u00fcrede \u00e7\u00f6z\u00fclebilirse raund kald\u0131\u011f\u0131 yerden normal \u015fekilde devam eder. Acil bir \u00e7\u00f6z\u00fcm m\u00fcmk\u00fcn de\u011filse raund iptal edilir ve t\u00fcm bahisler iade edilir.<\/p>\n\n\n\n<div style=\"height:32px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\">Ek Bilgiler<\/h1>\n\n\n\n<p>Oyunun maksimum RTP&#8217;si %99,53&#8217;t\u00fcr.<\/p>\n\n\n\n<p><strong>Not: Oyun istemcisindeki say\u0131lar Amerikan format\u0131nda g\u00f6sterilir (\u00f6rne\u011fin: 1,234.00).<\/strong><\/p>\n\n\n\n<p><span style=\"text-decoration: underline;\"><strong>\u0130ngilizce s\u00fcr\u00fcm ile di\u011fer dillerdeki \u00e7eviriler aras\u0131nda herhangi bir tutars\u0131zl\u0131k veya \u00e7eli\u015fki olmas\u0131 durumunda, \u0130ngilizce s\u00fcr\u00fcm esas al\u0131n\u0131r.<\/strong><\/span><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>L\u00fcks Yirmibir Oyun Kurallar\u0131 Giri\u015f L\u00fcks Yirmibir, oyuncular\u0131n 21 puan\u0131 a\u015fmadan ellerindeki kartlar\u0131n toplam de\u011ferini 21\u2019e m\u00fcmk\u00fcn oldu\u011funca yakla\u015ft\u0131rmaya \u00e7al\u0131\u015ft\u0131\u011f\u0131 klasik bir kart oyunudur. Oyuncular masaya oturarak do\u011frudan oynayabilir ya da di\u011fer oyuncular\u0131n beceri ve \u015fans\u0131na arkadan bahis yaparak oyuna kat\u0131labilir. Oyun Ak\u0131\u015f\u0131 Kurulum Koltuklar Kartlar Kar\u0131\u015ft\u0131rma Bir Rauntun Oynan\u0131\u015f\u0131 A\u015famaA\u00e7\u0131klama1. BahisBir oyuncu, oturan oyuncu [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-12040","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/pages\/12040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/comments?post=12040"}],"version-history":[{"count":3,"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/pages\/12040\/revisions"}],"predecessor-version":[{"id":12195,"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/pages\/12040\/revisions\/12195"}],"wp:attachment":[{"href":"https:\/\/sa-rules.com\/tr\/wp-json\/wp\/v2\/media?parent=12040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}